So, so, so..
November 26, 2009
This WordPress is defunct!
The website is up.
http://xbeforea.co.uk/
My HTML is infalliable. It’s not completely done, but you don’t need to come here for updates anymore! Go to the site! Every day! Anything important that was here will be put on there, eventually, old posts (the good ones, anyway) will go in an archive section when I can be bothered to make it.
So, yeah. That’s it. Goodbye, free things. Hello, spending money!
I’m hoping that any fans I may have had here will be happy to follow me to the new site. It does have a blog, so if you were only interested in my nonsense ramblings, then they’re not going away, don’t worry.
Thank you for your support over the.. months (?), and I look forward to seeing you as IP addresses and numbers eating up my bandwidth.
Love you guys.
Website Woes
November 25, 2009
You may have been wondering where I’ve been all this time. I sure have. Well, the main reason is because I’m lazy, as you already know, but the secondary reason is that I’ve been working on a website, which is currently live and in an unfinished state, because I have had lacking contact with the person that helps me with HTML.
I am trying to learn myself, but my limited skill (this is why I have a WordPress account.. well, several) hinders me in my endevours. I may completely redesign the site so I don’t have to use CSS so much and I might be able to understand and keep it updated.
Anyway.. if you would like to check out what I have up there so far (which is very subject to change), then please head on down to X Before A, and your every wish will be satisfied.
…
Well, perhaps not every wish.
The Germ of My Creation
November 14, 2009
Just a bit of writing I did this morning. It’s a first draft, but I like the ideas. I have the rest of the story in mind, so maybe I’ll get somewhere with it, you never know. Read it if you want to.
Evony of Camelot
November 13, 2009
Now, I’m fullly aware that the whole games industry is based up ripping each other off, but usually they try and do it a little bit tactfully. When it comes to the point that one company is making a retarded version of another’s game, then perhaps it’s time someone called them up on it?
If you’ve used the internet at all in the last few months, then you’ll probably have seen adverts for Evony. You know, the one with the boobs? Yeah, you know it. And if you don’t, then here’s a link. Knock yourself out.
Don’t get me wrong, Evony isn’t a bad game. I enjoyed it, for the various times I could be bothered to play it. But that’s because I’m sad and I like the sense of achievement you get from very slowly creating something to try and be better than everyone else, then realising it’s the same as everyone elses. But that’s not the point here.
If you have Facebook, and you keep up to date with new game/application things that come along to irritate people and waste time, then you may have noticed this:
http://apps.facebook.com/kingdomsofcamelot/
Now, there’s ripping off, and then there’s exactly the same. “Kingdoms of Camelot” is in every aspect the same as Evony, even down to at some points paraphasing and others pratically copy-pasting descriptions from Evony to add to buildings with different names.
If you’ve played Evony, you’ll know the drill of what’s going on here. It’s a real-time building type MMORPG thing. You build a city, it takes a long time, you train troops and attack other people’s time-consuming constructions and gain status and power and you join alliances and blah blah.
I know I’m making it sound like I don’t like it again. But I really do. Not because it’s good or anything. Mainly because it’s got the balls to keep using 2D graphics in a world so obsessed with 3D. I’d talk at length about good 2D is better than shitty 3D, but a) I can’t be bothered right now. And b) Yahtzee beat me to it.
Anyway..

That’s the two Map screens. Yes, on both games it’s called the Map screen. And then both have a Map screen. And every other screen. The same. Oh God.
So, if you’re a fan of Evony, and faniced playing a worse version of it with a severe graphical downgrade on Facebook, then you know where to look.
Enjoy yourself, you weirdo.
Abandon: the Interview
November 10, 2009
An interview discussing Alexandra Evans’ planned game, ‘Abandon’, and games in general.
AE = Alexandra Evans
I = Interviewer
I: So, I hear you’ve been designing a game?
AE: Yeah, it’s an idea I’ve had for a long while now. I was inspired a long time ago because it was brought to my attention how much I hate it when in games that are supposed to be ‘realistic’, you can get shot in the stomach five times and still live, y’know? It just gets on my nerves.
I: Well, there are games that go against that. In a lot of games nowadays you get one-hit kills from headshots, an-
AE: Yeah, yeah, I know, but in my opinion the realism is still, kind of, forced? You get what I mean? I mean, dying because you get shot in the head, that’s a bit obvious. But like, dying from bleeding to death from a stomach wound? Or a leg wound? You don’t see that often in games.
I: With those kind of rules inforced, though, it’s going to make the game very difficult, isn’t it?
AE: I think it depends on the situation completely. In a FPS or any other game where there’s going being bullets flying everywhere or intense fighting, then of course, realistic deaths would be irritating and make it too much of a challenge, but in something like a survival horror, it adds to the fear. In the words of Yahtzee, “If I’m not dreading every single moster encounter, then it’s not horror, is it?”
I: You’re a big fan of Zero Punctuation, I take it?
AE: Oh, yeah. I love it.
I: That’s from his review of Silent Hill Homecoming, isn’t it? Which he didn’t like.
AE: That’s right.
I: Your game, Abandon, like Silent Hill, is also going to be of the survival horror genre. People have said that your game seems to be influenced by it. Are you a fan of the Silent Hill series?
AE: I’ve actually never played any of the Silent Hill games except for Origins which I borrrow from my friend once, but couldn’t play because it scared me. The thing is, I have terrible.. and I mean terrible nerves. The jump-out scares in games and films and stuff mess with my head. I was never desenstized to horror when I was young, so I don’t watch horror films or play games like Silent Hill now.
I: You’re missing out.
AE: I know I am. But I just can’t cope. It creeps me out.
I: That’s kind of weird considering that you want to make a horror game.
AE: Well, yeah. But tension and fear doesn’t affect me as badly, it’s just, like I said, ‘jump-up scares’, that get me. The problem I have is that most modern horror games do use that. It’s a cop-out, it’s just an easy way to scare people so you can call what you’re doing a horror, along with excess gore. But that’s just what happens here. I love Japanese horror, because it uses the isolation and oppression to create the fear, it’s not relying on shocking you. From what I understand of the Silent Hill series, one of the main reasons it’s going downhill is because it’s stopped using that. America ruined it.
I: Harsh.
AE: Well, it’s true. And that’s why I want to make a game that uses that oppressive fear. I’m okay with it, because however it pans out, it won’t have any shock-scares in it.
I: What do you mean, “however it pans out”?
AE: Assuming that I’m still around during the production of the game if I do manage to get funding, then I’m not going to let it be a cop-out horror. Because that’s defeating the object completely.
I: I see. So, tell us more about the game itself. What is the plot?
AE: Without giving away too much, your character finds themselves in an abandoned hospital.
I: Hence the name?
AE: Yeah, well, it’s just a working title, I don’t know if I’ll stick with it yet. But, yeah, they wake up in this hospital. And no, they don’t have amnesia, I just want to make that clear now. That’s another cop-out that I hate in games.
I: Right.
AE: Mm.. and the point of the game is to get out of the hospital. That’s the plot from the outsiders point of view. But the rest of the story you find out through exploring and looking around.
I: You’ve mentioned before that there are ‘enemies’ as such, in the hospital. What are they?
AE: Well, you find out what they are while you’re looking around, like I said, I don’t want to give away too much, because the exploration and finding out what has happened is the secondary objective. You don’t actually have to search for clues about why the hospital is abandoned, or what the creatures are that you see, but if you don’t, you don’t get the full experience of the game. That’s the idea. You’re rewarded for your curiousity.
I: So, it’s a sandbox game, in that sense? A sandbox horror.
AE: Yeah, I suppose that is the genre it fits.
I: You have said previously that you get completely free roam of the area. Your aim is to achieve perfect realism.
AE: Exactly. I want to have a game that is completely realistic, without letting it boring because the situation is completely unrealistic.
I: Like living out a fantasy? If your fantasy was being scared out of your senses.
AE: *laugh* That’s right.
I: I’ve seen some of your preliminary drawings of the ‘creatures’ in the game. You did one particularly detailed one of th-.. Am I allowed to talk about this? Does it give away too much?
AE: Yeah, go for it. I need something to make it sound interesting.
I: Okay, well, the.. boss enemy? I don’t know, is that what it is?
AE: Essentially. Alongside the normal creatures, there is Zeta, who is one of the only characters that I’ve planned the appearance of completely, I know exactly what it’ll look like, although the drawing I showed you didn’t represent that very well. *laughs*
I: It was okay. Now, let’s start wrapping this up, before people get bored.
AE: That’s cool.
I: Last question; In the past, you’ve mentioned character customisation, use of the PS3 controller’s motion sensing, and super-intelligent AI, all of which you want to use and focus on in Abandon. Are these still desired goals for you in the final game?
AE: Oh, yes. Of course. I want character customisation so you can make the character yourself, or Batman, or whatever. If it’ll help you identify with the character visually, then that’s achieving my goal. I wanted to have the game use the motion sensing to help with movement and in combat, to add to the realism, but I’ll talk more about that later.. What was the other thing?
I: Intelligent AI.
AE: Oh, yeah. Well, that’s kind of an obvious thing, really. But I just wanted the creatures to have personalities, because in a lot of games, the ‘enemies’, as such, are just there to attack, and that’s all they do. But in Abandon, I wanted the creatures to act differently. Not just different types of creatures, but within types, so some will attack, some will ignore you, some will run away, etc, etc. And that would also tie in with the difficulty levels which you choose at the start of the game. So, if you choose a lower difficulty level, a lower percentage of creatures will be willing to attack you, and at higher difficulties, more will. But the actually amount of creatures in the hospital won’t change.
I: It’s an interesting idea. Well, that’s all we have time for. So, thank you for your time, Alex. And thank you for the.. insight into your ideas for the game.
AE: *laughs* No problem. Any time.
This copy of Office is not genuine! Oh no!
November 9, 2009
Now, it’s not like I’m moaning because my copy of Microsoft Word is telling me something I already know, even though it itself too about 6 months to realise it, but seeing this message coming up recently made me wonder something.
Now, if you know of or use Office 2007, then you’ll know that it’s all very pretty and it has these fancy little tabs at the top which contain all the shit you will never ever need to use, because you are an average person who only uses Office when you have a brilliant idea for a novel which will inevitably be forgotten about in the next few minutes.
The thing is, when your copy of Microsoft Office is not genuine, you get a new tab at the top, in the toolbar of tabs of things you never use. This new ‘Get Genuine Office’ button comes with a cute logo and a link to their website, where you can get ‘Genuine Office’. *yay* The thing that made me think was this; y’see, I don’t know a lot about programming, but I’m going to assume that it takes some effort these tabs, and the program can’t just create them itself whenever it gets suspicious of you and your illegal ways.
(I will happily rant at another time about the disgusting prices of software packages nowadays at a later time. Not now.)
So, bringing this to a hasted conclusion, my point is, that Microsoft seem to have so little faith in their own security systems that they go out of their way to make a shiny little button just to remind evil demon hackers that they will be forced to pay for their awful sin with mild irritation as they have to click once more to get to their delicious plain writing space.
Yes, you’re right Microsoft, giving us a ‘Remind me later’ function along with the choice to buy a real copy of your program will make people very likely to consider the purchase of your expensive software.
Writer’s block.
November 8, 2009
I seem to get that a lot.
Yeah, I don’t really have anything to talk about right now. There are a few things I could mention, but they’re kind of insubstantial, so I won’t bother.
I apologise if you’re actually interested, or follow what I do on this blog, because I’m kind of sporadic in my posts. If you’re that bored, then I’ll point you toward a couple of good flash games that I’ve noticed lying around recently.
For, example: Dragon Boy, a cute little RPG type thing that I don’t fully understand.
Alternatively, you could check out every game in my favourites list on Newgrounds, because they’re all fantastic.
http://ignusiudicium.newgrounds.com/favorites/
Also; download the Battles’ album Mirrored and give that a listen if you haven’t already, because it’s a fantastic album, and it’s good for zoning out to, because it doesn’t make any sense.
Have you ever had the feeling..
November 7, 2009
..where you’re certain you did something wrong, like you hurt someone’s feelings, or just said something you shouldn’t have, but the other person involved refuses to tell you what happened?
So, you’re confused, you get upset, they leave in a hurry, you get more upset, you worry about what you did wrong, and then write a blog about it.
Despite the obvious cons to it, it’s at times like these I wish I could read minds.
“I’ve come to prefer sleeping outdoors.”
November 6, 2009
You like Arcade Fire? You like Fleet Foxes? You like Grizzly Bear? If you said yes to at least two of the previous questions, The Antlers may well be your next favourite band.
In 2007 The Antlers’ front-man, Peter Silberman released the Cold War EP (which I haven’t listened to yet, shush), and In the Attic of the Universe, a cute little 8 track album which you listen to the first time and contently forget is happening, then listen to at 1 in the morning one day on your Skullies ‘cause you feel like some experimental indie, and realise is absolutely amazing. Oh, and by the way, the phrase ‘absolutely amazing’ doesn’t cover it. That doesn’t even cover the first track. Or even half of the first track. Then, in 2008, perhaps inspired by his own goodness, the New York Hospitals EP was released (I haven’t listening to that yet either, but oh God, I will).
The first time I listened to In the Attic of the Universe, I was in the mood for new music, found a random indie band and downloaded two of their albums. I started listening to it on speakers. Carried on with my menial tasks and was happy to have found some more music to add to that collection of stuff I listen to when I don’t want to have to take notice of what I’m listening to too much. Note: this was just the first time I listened to it. All consecutive listens have blown my mind.
Right now, I’m listening to Hospice, which they released this year, and I can barely bring myself back from musical heaven long enough to type gush over it. Basically, The Antlers are everything I love about all my favourite ‘indie’ bands (like Arcade Fire and Grizzly Bear), all coaxed together, caught and constructed into a shimmering tower of dreamy, touching, beautiful, and sometimes even tear-jerkingly sad perfection.
In the Attic of the Universe starts somewhat unexpectedly, grainy knocking and footstep recordings building slowly into one of the most beautifully crafted songs I’ve heard in years. The vocals, varying flawlessly between soft and melodic, and strong, yet moving, left me, at least, practically speechless.
The tracks flow into one another seamlessly, and the whole album creates an atmosphere which most bands could only dream of making. On my second listen to this masterpiece, at the end of the album, I wanted to listen to it all over again, but forced myself to listen to their 2009 album instead, as I hadn’t listened to it before. By this time, I was struggling to believe that they could top In the Attic, but as it turns out, lucky for fans, The Antlers fall into the category of band that stays consistently good.
Hospice is the sadder of the albums, the themes darker, the music more dreamy, piano parts even more touching. Track 2, Kettering, did very nearly make me cry, I’m not ashamed to admit. And it’s been a long, long time since music touched me that deeply.
I could talk ‘till next week about how much you should be listening to this band, like, right now, but I would just be repeating myself. So, I’m just going to upload the two beautiful albums to some hosting website so I can link, below, and screw that it’s illegal, ‘cause I’m going to buy both of these albums as soon as I can find them. I actually want to support a band if they’re going to be this damn amazing, and I hope that if they get any more fans from my writing this blog, then those fans would want to do the same. The two EPs are available for free download from the band’s website, so I’ll link you to that, too.
Cold War EP (2007): http://antlersmusic.com/coldwar/Cold%20War.zip
In the Attic of the Universe (2007): http://www.megaupload.com/?d=S5DBJ6EE
New York Hospitals (2008): http://www.antlersmusic.com/newyorkhospitals.zip
Hospice (2009): http://www.megaupload.com/?d=ZF5UM58V
Please, please download these. I’m actually begging. For your and my musical sanities.
Cheese Dreams, the aftermath.
November 5, 2009
My conclusion: No negative effects. I did have a dream, but as opposed to the frightening surrealness I was promised, it was actually quite nice.
So, there goes that myth.
BUSTED.